

What better way to roleplay than by facing real world weather within the game? How immersive to have to change into a coat or grab an umbrella depending on what kind of day it is? All the seasons act stereotypically within the game, as you’d expect. But roleplaying is what you’ll spend most of your time doing when you’re playing a family. Building, buying, creating, are important aspects, too.

Roleplaying is incredibly important to simmers. The meat of the game is very clearly the weather, the calendar, and holidays, and that should honestly be the main thing that gets us all foaming at the mouth. No, I don’t even care about beekeeping or flower arranging or scouting/botanist careers, though it’s nice to have those options. But that’s not really the juice of the gameplay here. You’re Jose for the remainder of this review, by the way. Sure, there are still some mess ups (lookin’ at you, My First Pet pack), but is Seasons another cash grab? No way, Jose.

No no, by now in its fifth expansion pack, sixth game pack, and fourteenth stuff pack, it feels like the fuller game that The Sims 3 felt like by the end of its lifetime. And that’s not just ’cause the mods help out. The Sims 4 may have had a rocky start, but it seems those days are done with for fans.
